Synthoids Aerial Doombot Alchemax Slayer-Bots Arcee, Sharpshooter Assaultron Dominator Assembled Ensemble Behemoth of Vault 0 Big Mother Mouser Blaster, Combat DJ Blitzwing, Cruel Tormentor Buzz Bots Bygone Colossus Celebr-8000 Chrome Dome Clockwork Droid Codsworth, Handy Helper Curie, Emergent Intelligence Cybermat Cyclonus, the Saboteur Data Scrubber Dauntless Scrapbot Depthshaker Titan Diversion Unit Dockworker Drone Doom's Servo-Guards Doombot Harbinger Draconian Gate-Bot Dragon Man, Reformed Robot ED-E, Lonesome Eyebot Edge Rover Emissary Escort Error-9, Viral Node Flamewar, Brash Veteran Flying Drone Flying Octobot Fugitive Droid Gene Pollinator Goldbug, Humanity's Ally Guidelight Optimizer Guidelight Synergist H.E.R.B.I.E
The average top eight deck played 4.1 fetchlands
These two work best with cards that let you dump all that extra mana that green cards make into draw spells like Prosperity and Blue Sun's Zenith
Gust of Wind (Evolution) Swap in an opponents benched Pokemon for their active one, useful counter against Raindance setup as it can potentially OHKO a benched Squirtle
Magnetic Holders Premium cases for valuable cards, usually thicker and more expensive
Replica: Too big, too small, or unevenly cut