Combine this with the fact that Burn decks really only do one thing (throw burn spells at their opponent's face), and you have a scenario where any card that incidentally gains two or more life ends up being the equivalent of a Time Walk against burn
You have no max hand size so that can be big
If you found this interesting, please take on the challenge of creating a deck for yourself
Analyzing the odds, figuring out how many rares one would open, and how much expected value is present in these packs might be hard, but people have done the math and it varies from set to set
Other ways to draw cards are to have ETB-draw creatures and other ways to make mana are blink other mana rocks, or have ramp creatures and Amulet of Vigor
MTG Players Can Use Fetchlands to Find Their Best Lands MTG 's fetchlands are so strong because they allow players to acquire non-basic land cards from their deck, unlike any other MTG cards ever printed