While my current dream is to build a White/Green Landfall deck around Scute Swarm - which makes 1/1 bugs until you have six lands, and then gains the ability to copy itself - and Canyon Jerboa, which makes creatures bigger whenever a land enters the battlefield, there are a few cards Im expecting to see in Modern play
It is strong, and it changes how some decks function
They have Pithing Needle as well, thats why I take out two Divining Tops, since you dont want to draw two of them early on if they have a Needle
In reality, you have to combine the two choices to beat finely tuned combo decks
It exiles the cards
I prefer having the option of choosing, rather than being forced to, making this creature a great early game piece to help fuel late-game hitters like the Tyrannosaurus or Nalfeshnee