I plan to write articles related to Yu-Gi-Oh
It's fine if a card can double its own counters, but they have to be able to double something else to make this list
Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed
I say this because Scatterbug only has 40 hp, which is hardly anything, and it only has one move that does 10 damage so if you don't plan on evolving Scatterbug do not use this card because it will be knocked out right away, especially later in games
However, there are many strong sources of direct damage that are not in use yet in this deck
An opponent who cant handle creatures with Flying has an exploitable vulnerability, so unless they find a way to remove Preening Champion, theyre under a deadly clock