Obviously, it depends on your deck, but I believe players should look for reasons to play more lands, not fewer
Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand
As for uncommon payoffs, the deck has some nice legendary creatures like Uncommon payoffs like these are a real draw for an archetype like this since you'll have cornered the market on them
Predicting whats going to see the most play throughout that many months of different formats is basically impossible, but thats the fun of this
I play it in my Adeliz, the Cinder Wind deck as a way to remove blockers, while also pumping my team for free
Even if you can't steal the game in a few turns, Belle is immensely helpful for generating much-needed resources