Depending on what kind of things you want this guy to be able to tutor for you can include appropriate cards in your deck so as to gain life, fix colours, find lands, find ramp spells, get card advantage, get mass removal, pump your guys and so on
These cheap, hard-to-block creatures allow us to use Yurikos ability to dish out 30+ damage in one attack sometimes
I often find them rewarding because they force players to engage with the game instead of just piddling around with ramp
Energy: 16 x6 Fighting x6 Water x4 WLFM Energy:
Temporal Forces plays like a sprint and a chess match at once with no room for hesitation
This effect doesn't trigger once , meaning that every Assassin who dealt combat damage while out on the battlefield will draw a card for each one that hit an opponent