Its a common thing to hear that every mechanic in MTG is a variation on kicker and split cards
With pretty insane draw capabilities, a ton of tricky ways to work around your opponent by bouncing cards to the hand, granting them reckless, or sending multiple foes to the Inkwell via Spooky Sight, Emerald/Sapphire is a welcome alternative to the more meta-hardened Steel decks that will likely dominate the meta this time around
Cold-Foil is a slightly different variant of foil and is used to enhance the background of the Rare to Legendary cards, whereas your Enchanted cards have a more traditional full holo-foil print design
Its good when you need to gain life, and the fact that you can reanimate a nonland permanent opens the possibilities for cards like Lunar Convocation, Builder's Talent, and Hopeless Nightmare, among others
Then, you could drop in some higher-Ink-cost cards as late-game bombshells
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