These powers often do something crazy, and best of all, unlike GX Attacks, theres no cost attached to them
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Historically, cards with drawbacks have shown up at the highest levels of tournament play, as they break the expected pattern of mana cost to creature stats, and high-level players are perpetually looking for ways to maximize efficiency
While it shares a similar general play style with Photons in regards to swarming the field for Xyz summoning, Tachyons prefer to focus on summoning via LIGHT and DARK Dragon monsters and using their archetypal "Tachyon" Spell/Trap cards to negate and punish the enemy, many of the latter of which can activate directly from the hand if Number 107 or its Chaos form is on the field
Additionally, oftentimes you'll find that by the time you could get to the mana needed to play this card, your opponent will have likely played out their whole hand, making the core play behind the card fairly worthless
It is also your first chance to make a play on your opponent's turn