Magic: The Gathering (MTG) basic land cards in NM/PL (Near Mint/Played) condition
Yes, they might sometimes come into play tapped or not turn on your Kird Ape but this is a minor inconvenience compared to having a bounce land bounced or having only filter lands and colourless lands
(Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.) The ability that defines Subgoyf's power and toughness applies in all zones, not just the battlefield
Trading a mana rock for a Gilded Lotus to ramp and fix (which was neat, and I did see on hell of a turn 3 play of 'tap Mindstone and 2 lands for Tinker, get Gilded Lotus, land, Wrath') and a turn 3 Staff of Nin is a neat trick for a control deck, but I am not sure it is worth both the deck building contortions and often the card investment for these outcomes
This White enchantment only costs two mana, and could well be the strongest anthem effect weve seen in Magic: The Gathering to date
If you want to maximize this mechanic, you'll include a few baseline good learn cards in your main deck, and a package of flexible lessons to grab from your sideboard