Escape to the Wilds Escape to the Wilds should be your first spell the turn you cast it, even before your land drop
Damage dealt to creatures by an Infect source doesnt damage the creature, but instead gives that creature an equivalent amount of -1/-1 counters
On the other hand, the goal of counterfeit cards is literally to fool people into thinking they are real cards, either for tournament play or to make a profit by selling the cards to unsuspecting players, which makes counterfeit card "proxies" problematic
Smugglers Copter Smugglers Copter is the most powerful card on my list today, which is somewhat evidenced by the bans that the card caught in Standard and Pioneer
Once in play, Marath can flexibly use its counters in a myriad of ways, potentially moving them to other creatures, converting them into direct damage, or turning them into Elemental tokens
Distant Melody can let us draw a bunch off the Thopters we control