Sadly, this isnt a great payoff for a 9-mana investment that, to begin with, requires your opponents to have targetable creatures for you to tap down
Once an item glimmer is played it remains in your playing field even after it has been exerted, with the only way for your opponent to banish it being through using abilities or other action cards
Every time we find a way to take some mechanical aspect and imbue it with flavor (without sacrificing the function of the mechanical aspect), we are enhancing the game
But since the enchantment also deals one damage to each opponent every time you have a creature come into play under your control, it can quickly rack up some serious damage
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When this happens, ideally, well see a ton of other rebalances to keep the format feeling fresh, as intended