Enchantments are like stable manifestations of magical effects that do not go away
Bayou | Illustration by Karl Kopinski The dual lands are almost strictly better lands than basic lands
Just sending lands away or selecting their best cards is an invitation to a high-powered game
Just paying 4 mana to copy the strongest token around (populate, if you will) is very good, and lots of cards and commanders can give you a token every turn, meaning that this class will draw you a bunch of cards even on your opponents turns
however, this card also serves as a land when you need it
(To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) As the enters-the battlefield ability resolves, first you scry 2