Common themes include: Aggro thats real : low curves, sticky threats, burn/reach, disruptive creatures Tempo : cheap interaction, evasive threats, protecting a lead Midrange value : two-for-ones, planeswalkers, ETB creatures, grind plans Control : sweepers, card draw, removal suites, win conditions that stabilize Synergy decks (but still interactive): +1/+1 counters / tokens graveyard value (not always full reanimator) spells-matter artifacts (more value engine than Tinker you) The big difference vs Vintage is that Modern cubes generally have more games decided in combat , and fewer games decided by did you draw the broken accelerant. Who this category is for Pick a Modern MTG cube if: You want lower variance and fewer non-games
Cacophony Unleashed This suspiciously-Sliver-looking thing is a fun mechanical throwback to the old megacycle of Hidden/Veiled/Opal enchantment creatures, as well as Halcyon Glaze and Daxoss Torment more recently
Snorlax sits at Uncommon in the checklist, but the Fireworks Reverse Holo parallel is the version collectors chase, and its a tough card to find clean
Little-Winguard X WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800 Once per turn, during your End Phase: You can change the battle position of this card
The art is amazing, the effects fit the theme and the cards are balanced
Recommend For: Sacrifice decks (Korvold, Fae-Cursed King) Vito, Thorn of the Dusk Rose Okay, so take Sanguine Bond, lower its cmc to 3, make it a legendary creature with two popular tribes, then toss in an okay mana sink for good measure