However, your deadly board state potential can make you the villain of the table pretty quickly
The trick to getting the most bang for your buck with Aetherworks Marvel is going for large-scale Energy plays on turns 2 and 3, preferably a two-drop that adds three Energy and following it up with a three that can generate three or four Energy
Krenko, Mob Boss is the most powerful goblin commander out there, and perhaps the best mono-red commander in Magic
The three mana isnt so curve-friendly, but you can deal damage to any target, you can proliferate, and it's an instant
EDH decks like Toxrill, the Corrosive enjoy killing all 1/1 creatures, while decks like Esix, Fractal Bloom have a totally busted turn when creating all these enchantments at once
Remember that Chrome Mox is a zero cost artifact