Potentially getting a free card just for playing cards into your inkwell is certainly a huge benefit, especially if you have a high density of item cards youre looking to play
The other clauses are good too
You can also just reanimate a bunch of huge threats, possibly with a Haste granter and Craterhoof Behemoth support for a sudden alpha strike
Casual Play) Next, define your decks purpose: Testing: Focus on functionality and clarity Casual play: Balance design and usability Creative projects: Emphasize visuals and uniqueness Standard decks typically include 60 cards, but Commander-style decks may include 100
In that context, you get most of what you want if you pay the full five, and a ton of stats for two mana when you hit the miracle
You can't win without doing so, and you have to find it consistently