This analogously is true for Improvised Weaponry if I am on the play and my opponent does not have a creature in turn two, I am most likely holding on to the Weaponry, which consequentially prevents me from playing my Ogre or Owlbear on turn four
As such, I expect it to be the primary target for our Pirate-themed utility cards: Grim Discovery, Fortuitous Find, and Grim Captains Call
Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control
You also wouldnt play Llanowar Dead over Three Visits as Three Visits only requires green mana, it can fetch lands that tap for multiple colors, and its ramp effect isnt tied to a creature that will likely disappear after your games first board wipe
Obviously Neo Intro is a masterpiece, so I had to go with it
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