Its unclear when youd want to dedicate a Commander deck slot to a green cantrip like this, but you can do worse than a 1-mana card that likely replaces itself and potentially sets up your next few draws
This can help to ease looming issues with heavy hitters, but far better, you can take advantage of the many lower-HP Pokemon in common usage during these earlier Scarlet & Violet sets to wipe them clean off the board and take prize cards
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
I bought three Spanish-language ETBs from the new Rising Heroes collection to get started in this hobby and have some fun opening the boxes with a friend
These cards boast higher health, attacks, and abilities, while also providing a whole new level of exclusivity and mechanics to be designed around
That said, theyre hoping to resell them for a profit, so you might not get maximum value this way