Its a full alter of the original Plains, leaving only the sun pip in the middle
Mana Clash Mana Clash can be a lot of fun
Aberrant Abolish Ainok Survivalist Appetite for the Unnatural Artisan's Sorrow Aura Shards Aura of Silence Break Asunder Break Down Broken Bond Capashen Unicorn Cathar Commando Caustic Caterpillar Cindervines Citizen's Crowbar Coliseum Behemoth Conclave Naturalists Containment Breach Crack Open Decommission Deconstruction Hammer Deep-Fried Plague Myr Destructive Revelry Devout Witness Disenchant Dismantling Blow Dispeller's Capsule Expose to Daylight Filigree Fracture First Pick Flaxen Intruder Flaxen Intruder Foundation Breaker Fragmentize Frenzied Trapbreaker Freyalise, Llanowar's Fury Gemrazer Gemrazer Gleeful Sabotage Grist, the Plague Swarm Harmonic Sliver Hivespine Wolverine Hopeful Initiate Indrik Stomphowler Inspired Insurgent Invoke the Divine It's Clobberin' Time
This is incredibly explosive, especially if paired with creatures like Ornithopter or Rograkh, Son of Rohgahh
Even the card styles will feel familiar to D&D fans, with creature styles evoking classic Monster Manual illustrations or land styles that call back to original adventure modules: (Yes, that's a land on the left there!) All these styles will be available on MTG Arena , appearing in a mix of events and Store bundles as usual
Unstable Amulet I dont think you need to be an energy deck to play Unstable Amulet as long as your strategy gets lots of triggers for casting spells from outside your hand