I've long maintained that stealing a creature from their side of the board and using it as our own is a two-point swing in our favor in the zero-sum game called "having creatures" and drawing a card to boot is just gravy
(You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) Protection from a player means that you have protection from each object controlled by that player
Years ago, when walking through a DC metro station, I stared up at a huge advertisement for Fallout 3 featuring a Brotherhood of Steel soldier in power armor
The Reality Chip You had to know that Equipment Jellyfish would be number one, right
The other three decks, while not quite as powerful, still pack a serious punch while honoring the timeless feeling of Fallout's post-apocalyptic hellscape
Understanding your archetype will help you evaluate picks beyond raw power