The deck must be powerful enough in the late game that its pilot can be confident in a win so long as he or she can defend him- or herself and drag the game out indefinitely
That said, you still definitely need to have a few of the payoff type cards to try playing this strategy I can tell you from experience that just playing a bunch of low-cost white and black cards wont have the oomph to finish off most opponents
Enchantment and artifact destruction, life gain, big tokens, reach, and trample are all effects well-established in green's arsenal
I took a seat and started to look through the gift box, here are some of the cards I found
The second reason youd want ramp spells is to cast your big white commanders ahead of time, like Zetalpa, Primal Dawn or Elesh Norn
It focuses on sifting through your deck to get the cards you need whilst healing or buffing your characters, for example