This lets the deck always have plays, whether its early or late game, and with the greater density of expensive spells, the late-game power is excellent
Yeah, the flavour here is that the stronger kobolds abuse the weak and this abuse is what gives them the stat gain as the lesser kobolds are forced to work
And I think its actually awesome that these cards reward more aggressive commanders, since in a typical game of Commander there are many incentives to sit back and not be aggressive
Plus, you can put land cards into play when it attacks
For fans of sudden victories, unexpected upsets, and comebacks that come out of nowhere, this deck is loaded with jaw-dropping win conditions that will leave your friends and foes speechless
As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked