Hiding in the outskirts of the main Wilds of Eldraine set, among the overgrown woods and fields of the unexplored world, lies all sorts of new Commander-specific cards for players to explore
I like the idea of the experience counters stacking no matter what they do to your commander
Blade Of Light Mana Value: 1W Rarity: Common Type: Instant Card Text: Blade of Light deals damage equal to the number of creatures and Equipment you control to target creature
The double-blue mana cost is well manageable with Moderns luxurious manabases, especially if you play cards like Archmages Charm anyway
Its dangerous for Wizards to undermine their stamp of quality by printing cards produced in a single day, with no playtesting
They're not to be confused with the earlier black and white prototype cards, which featured Gameboy sprites, or the beta playtest cards used to try out the rules