Now that you have a creature that can naturally have 10,000 power, a cute reference to its attack from the Final Fantasy games, what do you do with it
Ultramarines Honour Guard Squad is one of the more interesting kicker variants weve gotten in the past couple of years
This can be especially powerful in decks running three or more colors since you can fetch dual and tri-lands that likely get you every color you need, and the lands even come in untapped
Holy smokes, it really sings - and when it gets grooving you really feel like a big threat at the table, swinging for absolutely silly amounts of damage
This can make use of surplus expensive spells which we cant afford to cast, and also ensures we get an immediate boost from Kerugas ETB which can otherwise be a little awkward in a deck that might already be struggling to use all its draws
The goal here is to find other effects that play well with the kind of set up that Living End demands, but ones which don't mess up the Cascade chains at lower converted mana costs