Grass types have the unique ability to heal, making them great for defensive play, and inflict several types of status conditions (like Sleep, Paralysis, Confusion, and Poison)
Teach (ST-27) Ideal for control fans, this deck uses disruptive On Play abilities to clear opponents characters and keep the board firmly under your control
I'm pretty happy with the Japanese Text too
Realistic breakdown: Tiny starting capital Even a 2 card can start the chain Low time A few trades per session at meetups or events Great product access Everythings done on the spot Very low potential Youre relying on others to accept trades they lose on Honestly, this is more of a fun side-quest than a money-making strategy
This Season Sorcerys first effect forces every player to sacrifice a Creature, including the player controlling this spell
Wherever you have gigantic, powerful creatures with wild abilities, you'll see demand