While a 6/6 creature is not all that imposing, Deep Spawn has the ability to make itself untargetable until end of turn for just a single blue mana, effectively has some form of evasion with the Trample ability, and also mills cards from the top of your deck in to your graveyard during your upkeep (which can fuel further reanimation shenanigans on future turns)
They tried to offset this with treasure generation but to me the deck felt a little short on actual fixing, especially compared to the Streets of New Capenna 3-color decks
This is a win con in the Command Zone and looks pretty spicy
This will feel sweet when youre recurring a Disturb creature or Dismissing a removal spell, but you still need to recast your creature
That doesnt mean the ward ability didnt accomplish a ton, though
Its fifth set, Awakening of the New Era, is now available and many of its cards have quickly become very sought after, with their value increasing impressively fast in a very short space of time