These new songs range from providing some much needed protection against certain types of cards to enabling card draw to removing enemy items to dealing damage to gaining additional lore
With vigilance, a creature can attack and then block the next turn because it isn't tapped
This causes Shadowmoor night to spill across the land
Once youve spread damage around, you can pick enemies off with Kronk enabling free card plays, Scar giving you card draw, and Robin Hood extra lore
I dont often include counterspells at three mana or more - I feel there are plenty of options for two mana or less, as highlighted in the Two mana counterspells you arent running but could article a few months ago - and when I do they have to come with some serious benefits
When rounding out your deck, if youre torn between a creature and a noncreature spell, lean toward the creaturePilots are the fuel that keeps your deck firing on all cylinders