Requiring supplemental game pieces to track and be explained, these mechanics are almost incomprehensible to new players
Fateful Absence kills anything (including planeswalkers) at instant speed, and while giving our opponent a Clue token is a drawback, we have so much card draw in our deck that we're still likely to win the card-advantage war
In 1993, that tradeoff was laughably one-sided because a 5/5 could end games in four swings, and paying 1 life per turn barely mattered
Blood Artist One of the few uncommon cards on this list, Blood Artist has already run out of belt to put notches on in Commander games
This update to Amass does open the door to it appearing in more places than it had before while Orcs existed in Magic already, they were pretty scarce relative to the more prevalent goblins, and the old version of amass required a zombie-heavy setting
Priest of Titania loves Elves, and can always tap for a as she's an Elf