If the average nonland CMC of your deck is 1.5 or less, the starting point is 20 lands
It doesnt come up often, but its cool that its there
In my playgroup, we play with all 86 cards with no selection, but if you want to tool the shared planes deck, I would break it down like this: the planes can be separated into categories, and it could be done like this: Constructive planes: These are planes that progress the game forward in some form
The fourteen-hour drive had left me pretty exhausted, and one thing I noticed while playing games with my friends was that the excessive amount of fetching, thinking about what lands to fetch out each turn, paying life, and shuffling was really taking its toll on me (as I was already really tired)
Together with Judy and Nick, On the Case includes a total of nine different Detective cards
This particular build focus on getting the most out of Nekusar's ability and replicate it as much as possible, while taking incidental advantage from opponents discarding