Of course, the biggest upside of Zirda, the Dawnwaker is that its cost reduction applies to all permanents (see: the Basalt Monolith / Grim Monolith combos for Commander), and some artifact-based decks come very close to accidentally meeting Zirda, the Dawnwaker's companion restriction (for example, Modern Urza decks often only have Uro, Titan of Nature's Wrath as a permanent without an activated ability), so the unique wording on Zirda might open up new possibilities, compared to Biomancer's Familiar and Training Grounds, that will take time to explore
In "Rapunzel - High Climber" she is seen using her luscious locks as a rope while she scales the tower walls , with golden lanterns flying alongside her
Not only can this card wipe graveyards, but it can also gain life and blow up artifacts and enchantments
Its an Energy-based board sweeper, and unlike Localized Destruction, it can also go after artifacts and enchantments
In fact, Zodiark is the only card in the game that has a unique mana value
It still isnt good, though