As soon as we have more information on a definitive time, well update this page
It's worth noting that, just because a card has the Companion ability, doesn't mean it can't be played as a regular creature in your deck, or indeed as your commander
Since I was operating under the assumption that Turn 2 Karn was the most powerful thing you could be doing in Affinity, I wanted to maximize the number of Turn 2 Karns without making Affinity too clunky by running so many four-drops
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Keep an eye out for abilities that interact well with your commander
Many players cancelled their premium subscriptions for the game in protest