Most players won't be Evolving into it, but rather using Maxie's Hidden Ball Trick to get him into play
In late game, mages can become really good again, particularly if they got all the Calculator's Math Skills and set it as the secondary skillset for a mage that learned most of the spells in the game (being capable of even killing every enemy in 1 turn if the conditions are right), but physical units are by no means obsolete, as Ninjas are far faster and mobile than any other human unit in the game while having the best 1-on-1 damage output of any job (being even able to break the damage cap with the Martial Arts ability), while physical units can also run Blade Grasp and minimum Faith to be near-untouchable to both physical and magic attacks (whereas mages need high Faith to be effective, in turn leaving them very vulnerable to magic themselves)
Onboarding flows that save progress, let users resume later, and provide clear status indicators can make the learning curve much smoother
Since youll spend some money on grading services, you might want to skip grading Commons and regular Rares, unless they can fetch high prices in the market
In that case, it can be justifiable
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