Hare Raising Creature (20) Byrke, Long Ear of the Law Serra Redeemer Fecund Greenshell Finneas, Ace Archer Pileated Provisioner x3 Warren Elder x3 Druid of the Spade x3 Treeguard Duo x3 Clifftop Lookout x2 Burrowguard Mentor x2 Instant (6) Rabbit Response x2 Repel Calamity x2 Giant Growth x2 Sorcery (4) Hop to It x2 Rabid Bite x2 Enchantment (1) Artifact (2) Carrot Cake x2 Land (27) Blossoming Sands x4 Plains x12 Forest x11 The deck names basically do my work for me
In my opinion, this is below average basic Pokemon card

Nimble Frogs Main Deck Monster Cards Effect Monsters Nimble Angler Nimble Manta Nimble Sunfish Lifeless Leaffish Dupe Frog Sea Lancer Swap Frog Treeborn Frog Spell Cards Foolish Burial Moray of Greed Salvage Surface Trap Cards Aegis of the Ocean Dragon Lord Extra Deck Xyz Monsters Armored Kappa Cat Shark Number 45: Crumble Logos the Prophet of Demolition Toadally Awesome Link Monsters Mermail Abyssalacia Mistar Boy Nimble Raccoons Main Deck Monster Cards Effect Monsters Nimble Beaver Nimble Momonga Baby Raccoon Ponpoko Kalantosa, Mystical Beast of the Forest Rescue Cat Sea Koala Flip monsters Super-Nimble Mega Hamster Baby Raccoon Tantan Ryko, Lightsworn Hunter Tuner monsters Valerifawn, Mystical Beast of the Forest Spell Cards Ayers Rock Sunrise Closed Forest Obedience Schooled Instant Fusion Polymerization Trap Cards Horn of the Phantom Beast Extra Deck Fusion Monsters Master of Ham Synchro Monsters Celestial Double Star Shaman Naturia Beast Xyz Monsters Number 29: Mannequin Cat Number 64: Ronin Raccoon Sandayu Sky Cavalry Centaurea Link Monsters Fire Fighting Daruma Doll Missus Radiant

Luckily, this card at least has a Spell and Trap negate
2 Slowking One of the few cards to be banned in tournament play, this card can be a nightmare to fight against
So my question is, which rule of the game allowing a player to activate some abilities from the graveyard?