They serve to give your side of the board tempo by allowing your creatures to attack (removing defenders), giving you more time to set up the board (removing attackers/expensive creatures), and allow for combat tricks (saving your creatures after damage is on the stack
Today Ive taken all of the new legendary creatures from this release and ranked them according to the cards I feel will be the sweetest to build a deck around, as well as which I think are the most powerful overall
Instead of loading up your own creatures, you aim your auras at your opponents permanents and if their mana value isnt higher than the aura's, you just steal them
Coastal Piracies These three entries get lumped together for obvious reasons
Especially with the reasonable stat-line
If the target creature is a legal target but isn't destroyed, most likely because it has indestructible, you'll still draw a card if another creature died this turn