(Junky lands like Ghost Town were too weak to do anything, but realistic answers have always been sought after.) Drownyard Temple is a great answer
This peculiar sorcery from 1993's Arabian Nights demands that players carry out a subgame of MTG aside from the actual game, and the subgame's loser forfeits half their life in the real game
For just two energy one Water Energy and one Colorless Energy Articuno ex will use Ice Wing for 40 damage
If Behind the Mask causes a Vehicle to become an artifact creature, it doesn't count as "crewing" that Vehicle for any ability that would trigger off of a Vehicle becoming crewed
This protects them from board wipes on your opponent's turns, and means it will take targeted artifact/enchantment removal to get rid of them, which isn't something every deck is flush with
* Although there is some luck involved, it is generally a game where going first is advantageous