So our game plan is: Play a bunch of werewolves Transform them with either Tovolar, Dire Overlord or by skipping casting spells on our own turn and flashing them in on opposing turns with cards like Arlinn, the Pack's Hope Shred our opponents with huge undercosted beaters
That means a newly-Shifted character can take actions straight away if the card underneath was played in previous turns
Almost There Typically we build our decks around certain card combos or synergies
Araa, Heart of the Spider Araa, Heart of the Spider is a little bit more than just a pure aggro commander, adding some card draw into the mix if you hit with modified creatures
And they decide to immortalize him in his game as a hippo
It became a staple in early formats, proving that sometimes, raw efficiency beats flashy abilities