Mono-Blue just isnt really viable in the format, unfortunately
What will be the cumulative effect of that on an entire game
Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field
Sure, the pain fetches rule the roost in competitive formats built around land bases with a ton of dual lands, but outside those formats, these two guys are the best fetches youll find in the land box
Name the file and choose where you want to save it so it's easy to find later on
Now that Final Fantasy is out, it's time to really settle in and enjoy standard for a while