You could pick off just one character with 2 Willpower, or ping damage onto two and finish them off with another character or ability
Getting these characters in play makes it difficult for opponents without the right cards to get rid of them, making it possible to rack up some lore without interruption
The key characters are Madam Mim, Merlin, and Arthur
And it works the other way, too, with kids bringing the game to the adults in their lives
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Steve and I designed the game to be relatively easy for someone to pick up if they've never played a TCG (trading card game), Ryan Miller While the game is built on simple core rules, how advanced the game becomes is really up to its players, with Miller pointing out that advanced strategies emerge if you want to find them