Having a reward for taking out other players permanents makes players a little more aggressive with their removal, which can help prevent any single players board state from getting out of hand
And the reprints are great as well, with hits like: Guardian ProjectGuardian Project Inexorable TideInexorable Tide Branching EvolutionBranching Evolution Check out my full review here
While Phantom Dive only deals 200 damage, its ability to place six damage counters onto the bench allows the deck to take four prizes during the next turn, and its 310 HP makes it hard for most opponents to knock it out in one turn
Without further ado, here are the top 10 best MTG Adventure cards for Commander
For 2 mana and a tap, you can take counters off one permanent and move them onto anothereither as charge counters or +1/+1 counters
This helps you keep up with the speed of the game