That wraps it up for the changes I would make for Hail, Caesar commander deck
Product Description The Commander Draconic Rage Adventures in the Forgotten Realms Commander deck game includes 1 deck of 100 magic cards (2 traditional sheets, 98 non-aluminum), 1 aluminum engraved display commander (a regular copy of the commanding card on thick cardstock, engraved with textured foil), 10 double-sided tokens, 1 life tracker, 1 game box (Can hold 100 and 1 reference card, all in reduced plastic packaging
At the start of your first main phase each turn, you then cast a copy of it for free
Being that we can cast Ancestral Recall with Lotus, and then basically cast anything else we draw, Im probably keeping this one, and slow playing it if able, meaning that Id prefer to draw in to a land before casting Ancestral, and will give it a turn or three to develop, based on what my opponent is doing
Plea for Power Plea for Power wont always generate an extra turn, but the downside of drawing three cards for strikes me as pretty fair
Getting to re-visit Dominaria from Teferis point of view has given us some brand-new legends, as well as fun takes on old ones, and let us catch up with Dominaria a few years after our last visit