Other decks just play Ad Nauseam as-is, relying on the lower mana cost of cards in their deck
Angels lack card advantage and ramp compared to other high-mana value archetypes, and so this is an issue that can be solved by going a little outside of the box
That drain effect ends games surprisingly quickly, making this one of the more aggressive theft commanders
Do you help with planning and design before construction begins
Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
It reduces the risks that are found on Journey to Nowhere but it also makes a decent blocker for your opponent thus making it a pretty terrible aggressive card