Were programmed to draw as many cards as possible, for good reason, and this demands removal, which is a good thing
The combination of playing more land, gaining some life to fight fast aggro starts, and getting a 3/3 in the end is very solid for a Draft uncommon card
Not all foils are worth more, some drop in value fast
The two pairs of rare Meld cards, given how powerful they are on their own, will also be worth trying, with Gisela in particular having a similar set of hyper-efficient stats to the much loved (and hated) Baneslayer Angel from the Standard of the past
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn
While a 6/6 with vigilance is nothing to scoff at, it's Ruric Thar, the Unbowed's second ability that puts him this high on this list