Generally, Ive found that this concept works at its best when you dont have to force anything on your end during a Commander game, allowing you to pick up incidental value by simply playing and letting the board state progress
Nevertheless, dealers often buy bulk Magic cards at a certain markup
They also won't trigger effects that say whenever you cast a spell or similar
For the deck's strategy, I wanted to capture the core gameplay loop of FINAL FANTASY XIV
It has yet to win a game, but Im pretty sure my friends think something is wrong with me when I play this deck
Sadistic Shell GameSadistic Shell Game stands out as a potential casual Commander staple, with its ability to kill of four creatures for just five mana, including creatures with hexproof and shroud