The activated ability is costly, and if Im sinking 7 mana into something, Id rather it be a game-ender, not just a value engine
Strong stuff here, and that's an evasive dork that can be attacking the turn you drop him with hasted equipment

Advanced Search Sets Random Syntax Release date: 2024-10-14 Sire of Seven Deaths Arahbo, the First Fang Armasaur Guide Cat Collector Celestial Armor Claws Out Crystal Barricade Dauntless Veteran Dazzling Angel Divine Resilience Exemplar of Light Felidar Savior Fleeting Flight Guarded Heir Hare Apparent Helpful Hunter Herald of Eternal Dawn Inspiring Paladin Joust Through Luminous Rebuke Prideful Parent Raise the Past Skyknight Squire Squad Rallier Sun-Blessed Healer Twinblade Blessing Valkyrie's Call Vanguard Seraph Arcane Epiphany Archmage of Runes Bigfin Bouncer Cephalid Inkmage Clinquant Skymage Curator of Destinies Drake Hatcher Elementalist Adept Erudite Wizard Faebloom Trick Grappling Kraken High Fae Trickster Homunculus Horde Icewind Elemental Inspiration from Beyond Kaito, Cunning Infiltrator Kiora, the Rising Tide Lunar Insight Mischievous Mystic Refute Rune-Sealed Wall Skyship Buccaneer Sphinx of Forgotten Lore Strix Lookout Uncharted Voyage Abyssal Harvester Arbiter of Woe Billowing Shriekmass Blasphemous Edict Bloodthirsty Conqueror Crypt Feaster Gutless Plunderer High-Society Hunter Hungry Ghoul Infernal Vessel Infestation Sage Midnight Snack Nine-Lives Familiar Revenge of the Rats Sanguine Syphoner Seeker's Folly Soul-Shackled Zombie Stab Tinybones, Bauble Burglar

The guides in the box show you how and help you sharpen this skill for an even faster win
Mana Vault Mana Vault is part of a nasty 2-card combo: Mana Vault plus whatever busted 4- or 5-mana spell you want to play on turn 2 strong enough to be banned in Legacy and even restricted in Vintage
Like the other decks, theres a very clear strategy, and this time it revolves around creatures, big creatures, and smashing the hell out of the rest of the table