The gameplay reality is even worse
Similarly, permanents that phase out with counters phase in with those counters
Of course, every seasoned player would say that buying singles is much more effective than opening packs, but it just doesnt have the same pure joy or unmitigated fun of opening a fresh, new booster
Our basic goal is that we are trying to get the lowest realistic price possible because in the long run, it's better to underestimate the EV of a box than to overestimate
We lower our curve, get some flexibility that furthers our game plan, and get to destroy an artifact with no further mana investment
If you somehow put a card with augment onto the battlefield without actually augmenting it, it will head to the graveyard