On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
Gives the fugitives a sporting chance, you know
The player who has the Wolf Run has all of the reach and inevitability
The first land arrives tapped, taps for , and can give a +1/+1 counter on Durnan after he arrives to the battlefield once with that graft
We lay our Tundra and tap it to play Black Vise
Thankfully pirates often come with built-in evasion to help push past blockers, and the lord effect certainly helps