Imagine slamming down a slabbed Ur-Dragon or Meren of Clan Nel Toth at your next game night
Lifegain aside, its hard to go wrong with a commander that draws you at least one extra card a turn when you make a land drop, and often more once you throw in ramp spells
Interestingly, one of the biggest criticisms I get about this mechanic matches one I also got with monstrous
Allowing these Tyranids to replace themselves if you spend enough mana means that you can keep your hand full as you enter the later game and continue to bring new threats down to attack your opponents
Hornet Queen doesnt verge on staple these days, but a mono-green or a non-Dragon Gruul deck would always get good mileage out of this excellent anti-flyer piece
Plus, eight boosters, that function like this set's jumpstart product since you shuffle two packs and play