As far as my rigorous Scryfalling goes, those are the sum total of the enchantment removal spells in mono-black
Madness decks welcome discard effects like these and mana-less ways of protecting your key cards are really good
It reads, When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card
The card only costs three ink to play, and unfortunately, only has four defense, which will make it a quick target for opponents
I feel Wizards of the Coast regularly highlights that having ways to remove lands can matter, but it seems a large portion of the player base doesnt utilize this tool often enough
The reach here is whats so important, as green decks are sorely lacking in way to interact with flying creatures, especially the large ones that new Standard is full of