Classic Rulebook For those of us table-top role-playing nerds, the collaboration between Magic and the world of Dungeons & Dragons felt absolutely correct when Adventures in the Forgotten Realms hit shelves
Through impulsive action, red wins games with speed and aggression, striking your opponents with Lightning Bolts or drowning them in hordes of goblins
As a 1/3 or a 1/4, it might at least have an argument for a reason to run it over the iconic one, but as a 1/2
It all works together surprisingly well and can lead to some explosive moments when you suddenly sacrifice a dozen lands all at once or bring just as many back into play, setting off a cascade of effects that can win you the game out of nowhere
More than the spells power level, I just think that lining your creatures up in parade is a fun mechanic
Its easily one of the best gods in print