While Mega Symphonia's most valuable chase cards focused on bright, whimsical artwork with predominantly lighthearted undertones, Mega Brave leans more firmly into ferocity, power, and dynamic movement
When R&D was working on the Sixth Edition rule change, I brought up to Bill Rose (the current vice president of R&D, who was the head designer at the time, and was the one mainly responsible for overseeing the Sixth Edition rules) that the "tapped artifacts shut off" rule was confusing, non-intuitive, and constantly causing problems
There are answers, but indestructible is a hell of a keyword for a reason
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For those who play commander-focused decks, dragons from Tarkir are both powerful and collectible
Lifegain is obviously out of the mix, as are a lot of removal spells (e.g