For three mana, you get to draw a card and then exile a nonland card from your hand, putting time counters on it equal to its mana value
Legendary Creature - Human Assassin Bleeding Effect At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying
Im excited to see how this set plays once it hits the table and players start experimenting with it
Cheap spells and cantrips work really well with Talrand as a cheap way to make more creatures
Keep Reading: MTG Marvel Super Heroes Is Coming to MTG Arena: What to Know 1
Arlinn Kord Arlinn, Voice of the Pack Bestial Menace Child of the Pack Cult of the Waxing Moon Elturgard Ranger Fable of Wolf and Owl Faldorn, Dread Wolf Herald Ferocious Pup Garruk Relentless Garruk, Cursed Huntsman Garruk, the Veil-Cursed Hollowhenge Overlord Howl of the Night Pack Howling Moon Howlpack Alpha Huntmaster of the Fells Journey to the Lost City Kessig Cagebreakers Kessig Wolfrider Master of the Hunt Master of the Wild Hunt Master of the Wild Hunt Avatar Nightpack Ambusher Pack Guardian Predator's Howl Ranger Class Silverfur Partisan Somberwald Beastmaster Sound the Call Sword of Body and Mind Tolsimir Wolfblood Tolsimir, Friend to Wolves Tolsimir, Midnight's Light Turntimber Ranger Varis, Silverymoon Ranger Wolf-Skull Shaman Wolfbriar Elemental Wolfkin Bond Wolfrider's Saddle Wolfwillow Haven Wren's Run Packmaster